Sub Surface Scattering
Loading...
14,679
Loading...
Top Comments
see all
All Comments (11)
-
2001?????????
-
Excellent video. It is thanks to advancements like this that we can make realistic scenes so easily nowadays.
-
Thx didnt know what sss is :D
-
Makes lots of things more clear (get it?) thanks!
-
Copyright 2001? woah...
-
GOOD!
-
Amazing!
-
@xzminx with the translucency you use ray tracing, you won't really be getting any fps, you will be lucky if you can render one frame in 3 seconds, if not minutes, possibly hours for really complex models.
-
Can you link some tutorial or article which describes the implementation you used and the fps loss when using this technique?
Thank you.
Loading...
I can't look at a glass of milk without thinking about subsurface scattering after seeing this video...
Bluebull114 6 months ago 17
Very good comparisons, Thanks!
Brandob971 2 years ago 4