Bangai-O Spirits Livello 160 in 3"18 (3 sec. e 18)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,697
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 11, 2008

Il livello 160 (l'ultimo) di Bangai-O Spirits finito in 3"18 (3 sec. e 18centesimi). La foto del record:
http://img168.imageshack.us/img168/7822/318nv1.jpg
N.B. Il video dura di più perché quando si lanciano le SmartBomb e sullo schermo ci sono centinaia di proiettili contemporaneamente, il gioco rallenta talmente tanto da fermarsi addirittura per qualche secondo.
Il tempo effettivo di gioco, comunque, cioè il tempo nel quale si ha il controllo dello sprite è davvero 3"18 come misurato dal gioco stesso.
Impara Chrono256... :-D - Ciao Sakor

------

Il mio record attuale è 2"90 (2 secondi e 90 centesimi)
http://img133.imageshack.us/img133/5971/bangaio160fb4.jpg

Il link alla "nostra" sfida SpeedRun : http://retrogamer.forumfree.net/?t=26655815

------

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (JethroMAC)

  • @garougt:

    Hello, if it interests yourself I also have a good record to a level of the version USA : "003 BlueSky Bangai-O".

    Search "BlueSky bangai speedrun" on YouTube.

    :)

  • 2"58 at level 157 ?!

    very good, compliments.

  • I have also tried the level 157 in his/her version EUR and it doesn't seem me there is differences with that Jap (I have done without effort 2 "66) but in every case I have decided to limit the challenge in the thread to the game in the only version Jap. Excuse me if this message is not grammatically corrected, but I have helped using an automatic translator. If you still want to participate in our challenge on the retroforum you will necessarily have to play the version jap.

  • Garougt, I have just tried the versions USA and EUR of the game. I regret to owe to tell you that I have found different differences with the version Jap of the game and I don't believe that the times realized for a version can be comparative with those of the same level in a different version.

    Differences are evident really in the level of this page (the 160 of the version jap): the enemies clearly involve in different way and straight they attach with different weapons....

see all

All Comments (22)

Sign In or Sign Up now to post a comment!
  • Ciao ho iniziato da poco anch'io questo gioco, solo che non ho capito bene come funziona il numero dei missili lanciati premendo R. Me lo sai spiegare come viene calcolato?

  • this is sweet :) good stuff

  • I did a few runs on 160 today, but I only managed to finish it at 0'03'33 so complinents for you too aswell. I'll leave this for now, but ill keep trying and give u an update when i beat it =)! Check my page too for levels man, see you!

  • Ah crud, I'm busy on the weekdays now, I'll probably do it on the weekend, wait for it!

  • Okay I got the Japanese version. For level 157 i have 0'02'58. I still have to try the level 160! I had to write down the japanese characters and translate it lol, there's one weapon though that I can't seem to understand, but i'll find out.

  • Ah man, looks like i'll have to get a hold of a japanese version. I'll see wait.

  • Tried it a few times, I got 0'2'55'. I beat it at 0'2'60' at first, but I didn't consider it a win lol.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more