Pengui Island engine details / debug mode

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Uploaded by on Mar 26, 2011

Debug mode turned on while walking through the islands of Pengui island. I was the engine and visual technology man on this big project. This project was done at Meso webscapes in Frankfurt (Germany) back in 2008-2009 where about 5-7 people worked on this.
The whole game engine (3d, pathfinding, events, sprite management, clipping,.. ), level editor (to build the areas), pipeline tools and many of the 3d models / textures are my work. The project was developed for the Flash Player 9 (when there was no GraphicsData and flash player drawing API batching as advanced as it is now). The whole team worked in Eclipse and we used SmartFox for the multi user part.

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