Anim8or sizes of an articulated DuveDec
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Uploader Comments (Dutch3DMaster)
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don't worry 'bout that. Will work fine. Some busses are havin ~150000 Faces ;)
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vBus Works up to unlimeted Polys. Let me know how much Polys your Bus have and I'll say you how vBus will react :D
DaPlatzi 1 year ago
@DaPlatzi : My bus (the non-articulated version) now has 55200 faces (mostly four-point faces).
What about textures? Some are huge...
Dutch3DMaster 1 year ago
Yeah, but you can group the bus and rescale it by a special amount. Have you thought about converting this bus for the game vBus? I can helb you by doing that :) Would look quite nice, won't it?
DaPlatzi 1 year ago
@DaPlatzi : Grouping doesn't work. I think it's a flaw in Anim8or, but grouping objects doesn't really group the grouped objects when rescaling them (they jump out of location).
The only succes I have ever had was by Joining Solids, but that's inreversable.
I'm not sure what the maximum specifications for vBus are, my model is quite heavy for most game engines, but I'm interested none the less.
Dutch3DMaster 1 year ago
Sorry, but i think one anim8or unit is one meter, isn't it?
DaPlatzi 1 year ago
@DaPlatzi Well, Anim8or doesn't have a real scale, but using 1 anim8or unit for 1 meter would make working with centimeters pretty difficult because you would have to specify a grid snap size.
Now, working World coordinates, moving objects goes precisely per centimeter.
"Anim8or scales" can be interpreted any way, I know that my models are oversized for most game engines that probably require a model that's at least ten times smaller as it is now.
Dutch3DMaster 1 year ago