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XCOM UFO: UFO-13 Terror Ship 2/2

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Uploaded by on Jun 25, 2010

Mythos Games X-COM: UFO Defense Enemy Unknown

Challenge Series: witness early detection of a sectoid and cyberdisc filled Terror ship! Mind Control by the month of April, hopefully. February third of gameplay, I noticed UFO activity almost double in a day but long and short range radar detected nothing. The activity abruptly stopped as the UFO didn't land, just passed over the Canada/US border and then dropped south. After a couple of reloads I spot it with skyranger radar and give chase. Amazingly the large Terror ship slowed after a downward turn and my two interceptors brought it down in Cuba. Early success wasn't easy. My troops still unarmored and way underpowered found it very difficult to pop the hulls of those well armored discs. To keep plasma burned soldiers alive my medikit research pushed the use of alien artifacts several weeks out. But it is a good feeling to pierce the sectoid leaders hide with a stun rod multiple times and say, you are coming with me to answer a few questions.

Mission Strategy Guide Tutorial Walkthrough Tips Tricks Still using light fire arms along with cannon, auto cannon, rocket launchers and high explosives to accomplish this mission. These troops can't rely on anything but themselves to improve accuracy and time units. They were ready for this mission because I loaded them down with heavy weapons to improve strength beforehand. Still, only in the 2nd month and I'm already on my 13th mission. I won't post every mission but I will show a mission to include every UFO encountered except the Small Scout. I'll continue to upload a series of recorded gameplay (edited) showing my attempt to beat the game as quickly as possible without cheating plus exposing tricks and tactics I have developed over the years of playing the game. This will be another edit where I have to use split screen to observe the progress of the two squads all while reducing the time of the video down to ten minutes.

In 2007 XCOM was selected as best PC game of all time by the staff of IGN. I never tire from playing it and there is always some tech guy out there making a way to keep playing it on faster and faster machines. I'll be focusing on early mind control and accomplishing the final mission without bringing ANY WEAPONS, only PSI-AMPS. If you enjoy strategy and tactical turn based games or movies like District 9 I recommend this game STILL SOLD TODAY at places like Steam. Tell me that isn't impressive considering that it was released in 1993. My posts will include my edited music that suits the game: electronic, sci-fi, creepy, suspense, dark drones and many more influences. The music is a collection edited together in two tracks: geoscape and battlescape. The tracks are available for download. Be sure to visit xcomufo.com projectxenocide.com and ufo.yaa.dk

Comments including how fast you beat the game are welcome.

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Uploader Comments (ziocody)

  • So this was the last one? Saaaad :(

  • @guyben13 not the last one. This series will continue with a terror mission in Los Angeles, kinda like the movie Battle LA. I plan to finish all the way through the final mission. I'm getting too many views and pressure from viewers to keep going. I am also working on the state of Americas economy, which isn't good. That has pulled me away from this for more than a year but this will happen. Thanks for your patience

  • how do you get armor for your people, and i say post a full playthru, every time you play u record

  • @yellowflash345 armor follows researching alien alloys. It takes time, more than a month depending on how many scientists you have. This video is only in the 2nd month of Earth's struggle. I'll post how to get armor soon.

  • very interesting gameplay... i want to play ufo too!!). but more interest is to look like professional playing the game... i get the leader it is the target of the mission?? i dont remember the reason to land at ufo crash position...

  • @sheffield85rus yes, the sectoid leader is usually your 1st encounter with mind control. If you capture him alive you can research the means necessary to fight back with your own mind control technology. After shooting down UFOs, the recovery missions give soldiers battle experience and what you salvage can be researched, sold and used for future missions.

Top Comments

  • @mikatu

    Last I checked double clicking the .exe and enjoying yourself was playing the game.

  • you sir are a pro at this game

    nobody on youtube rocks like you

    id love to see more vids

Video Responses

This video is a response to XCOM UFO: UFO-13 Terror Ship 1/2
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All Comments (26)

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  • Anyone intrested in xcom check out xenonauts its a new recreation of good old xcom.

  • What have you been researching? Usually I would have laser pistols by the time I attacked a terror ship, great job.

  • @ziocody OK, good :) Because out of all the XCOM video series this is by far the best and most "serious".

    I've been playing the game for years (very badly) and weirdly I never thought to even look at soldier stats! Talk about a "Doh!" moment...

    Cheers!

  • lol i love the scary music at 1:22 when he sees the two discs.

  • I played this game a very long time and I dont remember using 10-12 soldiers in 1 mission. My teams would compose 6 to 8 soldiers armed to teeth and I would always recruit the ones with highest psionic resistance. They would resist multiple mind control attacks, I never lost a soldier, not even on highest difficulty setting. Mid game I would go for tanks, and later plasma tanks i believe, so 1 avenger could fit 8 soldiers and 4 tanks.

  • We need more, there aren't nearly enough X-Com vids in which the player tries to play the game... well, as in, min/maxing, taking care of soldiers etc.

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