This is a demonstration of a method to fix excessive popping of the leg when using the foot setup. Because the foot is rotating around several pivots, it is pretty much unavoidable that the leg extends en contracts where it isnt needed (whith popping and twitching of the leg as a result). With a couple of extra attributes, you can lock and animate the amount of bending in the leg, independent of how far away the controller is placed. This gives for much more stable results while still giving the animator controll over the shape of the leg. In the walk-cycle at the end, only the front leg is fixed.
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