What if Minecraft had a linear storyline parodying one of the most well-known GameCube games? Well, this is that game. "Paper Minecraft: Legend of the Music Discs" is a retelling of the "Thousand-Year Door" adventure from a Minecraft perspective. Instead of paper everything, it's cubed everything. It's kinda hard to explain, so just watch.
In this episode, Steve finds himself in a desolate landscape, discovers the remnants of civilization, and freaks out at the sight of a pressure plate.
Side notes:
*This is only the first episode, so things are going to be a bit rough and unpolished (I'm still getting used to PowerDirector). The quality of editing should be much improved by Chapter 2.
*Do not expect GameCube-level framerate out of this. I'm recording on a laptop, which is the only machine I have capable of running Minecraft... and even then, CamStudio doesn't like it unless I use the OptiFine mod (blame Notch for the game being laptop-unfriendly). The recording averages about 28-33fps, which is transcoded to a flat 30fps for use in PowerDirector, edited, and re-transcoded so the filesize isn't in the multiple gigabytes.
*Do not expect frequent updates. I am not Freddie Wong, able to crank out amazing video editing every week. The amount of time required to make those dialogue balloons alone is actually quite a lot, never mind sound arranging and other stuff. I anticipate maybe 2-3 videos a month, depending on what else gets in the way (work, college stuff, whatever).
--Update: Apparently, I'm starting to get this thing down to a blocky science, and CAN pull off 1-2 episodes a week (if I have time, of course. Non-Minecraft things still take priority.)
*Full credits of everything I use in the series will be in the end credits, which at my current rate of episode creation will be about two years from now. Short version:
[begin credits]Paper Mario series and all related music/sfx is copyright Nintendo/Intelligent Systems. Minecraft is copyright Mojang. Texture pack is Painterly. Mods used include OptiFine by sp614x, Wasteland by Silver_Weasel, and Evil Minecraft by TeamEvilMojang. Idea partially inspired by "X's Adventures in Minecraft" and ChuggaConroy's LP of The Thousand-Year Door. "Viewer Frustration Dampener" is a nonregistered tradesnark of X Video Productions Inc. and Aperture Laboratories.
Addendum 1: Some sounds (and later, voice clips) borrowed from TF2, Portal 2, and other games by Valve Software :D[end credits]
Awesome! Why haven't you got a DD yet?
FulLitenHund 4 months ago
@FulLitenHund See comment @superaram. Should've included the MCForums in that list, since they have a ten-episode-playlist minimum for posting LPs and long-term machinima series (not one-offs, just ones that are planned to go on for a while).
WackoMcGoose 4 months ago
mhh it's sad to see how good videos are barely seen. this is very well made :)
paper mario ttyd was my childhood, so yeah :P
superaram 4 months ago
@superaram Yeah, I was planning on asking BebopVox or Notch to plug it once I got to the tenth episode (Chapter 2-4). But since I'm currently trying to massively level-grind my Japanese language skills right now, I don't have time to work on more episodes yet.
Not to mention, MediaCoder was being a douche and refusing to compile two critical clips for 1-5. I don't know if it's just because they were under a minute long...
WackoMcGoose 4 months ago
You changed snow to moss didn't you?
Is that how you did it?
Keirndmo 4 months ago
@Keirndmo Actually, no. For one thing, it wouldn't explain the mossified walls or basement. It's actually the EvilMinecraft mod. It changes how Mossy Cobblestone works, so it actually spreads similar to grass but doesn't need light. If you look at EvilMC Moss in MCEdit, it has the same blockID (and if you play the world in vanilla, it reverts to normal Mossy Cobble) but uses metadata to track what the underlying block is. Mossified Dirt, for example, is stored as ID 48:6.
WackoMcGoose 4 months ago