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C++ OpenGL Lesson 7: A Smooth Animation

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Uploaded by on Jan 22, 2011

http://xoax.net/

Lesson Page:
http://xoax.net/comp/cpp/opengl/Lesson7.php

For this C++ video lesson, we demonstrate how to create a smooth animation using OpenGL and GLUT and modifying the code from OpenGL Lesson 6. Our animation consists of a single line segment to which we have added double buffering and timing.

Please submit all questions to our forum:
http://xoax.net/forum/

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  • this guy is the best

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This video is a response to C++ OpenGL Lesson 6: A Simple Animation
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  • Thanks for all this!

  • moar.

  • Where is the lesson 6 ???

  • Will next lesson be soon??

  • Nice videos, for a great game for iPhone/iPod 4 programmed in OpenGL ES Check out: "GLuT 4D"

  • Your tutorials are awesome. Great job!

  • Next! :)

  • @alliesyoung That shouldn't be too hard to do in C++. Just make a loop that goes from 0-99, then nest a loop in that loop that does mod 9 of the first loop's number. If the result is 0 increase the second loop's counter by one. Once it finishes calculating at 99 then output the second counter. I think that should work.

  • can you change intro sound? ~3 years same....

  • This looka like boarder line assembly LOL

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