Bot Detector Debug

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Uploaded by on Nov 20, 2011

This is what my screen looks like when I debug a bunch of numbers. :P Client bot detector should be here before 2012. This will be a part of the anticheat system I am putting together for Halo Trial.

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Standard YouTube License

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Uploader Comments (silentkarma)

  • Your calculating the difference in aiming angle, calculating how quickly it occurred and I assume after X amount of times of it being highlighted it will be known as a bot? I still think this could throw false positives, if people knock their mouse. 

  • @limited06 Sort of right. Every time a player look vector updates, it captures it. The previous capture is compared with current, along with how many game ticks it took. I'm not just reading memory, I'm hooked into the game loop. I have done mouse tests with 3500dpi at 1000hz shaking the mouse violently to clock the biggest possible change in the least amount of game ticks. There is a difference when using aimbot and yea right now there are flaws you should help me with Limitied! :D Miss you bud

  • @limited06 I can't get the horizontal tab '\t' escape sequence working. It makes the output really ugly :(

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All Comments (11)

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  • Great to see your doing something with it, shame it's the wrong version of the game :P

  • And i hate youtube update xD

  • aswome

  • I know a way easier way to do this, Wanna know how ? see if there Angle aka x,y,Z moves into a perfect mathematical Pattern, For instance say im programing an ai very very simple Math on a 2D Game x,y = 100 - 200 so i would say move my x,y if it was 50-300 to +1 -1 +1 -1 etc... a real player would more be like +10 -4 etc but a Bot would move pixel by pixel Perfectly :D see ? im bad at explaining im flocking tired, And have work in couple hours V.V

  • if it does detect a bot have it flash red :p

  • Nice work Silent.

  • Maybe just add spaces? And use D instead of Difference, shorten the output. Maybe we can talk about what needs to be done next

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