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We take to the streets as an electrified superhero in Sony's upcoming action sandbox game.
Infamous made a strong showing at last year's E3 with its combination of electrically charged superpowers and free-roaming sandbox mayhem, and since then it's become a game that many PlayStation 3 owners have been eagerly anticipating. That wait won't last much longer, given that Infamous is slated to ship in just a few short weeks on May 26. Before the game arrives in stores, Sony gave us the chance to spend a bit more time with Infamous at a Seattle press event. What made this hands-on session with Infamous special is that we got to see a variety of mission types, from drawn-out story events complete with epic boss battles to brief and purely optional side quests.
The event was set up with a number of demo stations on hand, each showcasing a single mission from the game. We managed to complete three different missions during the course of the evening. The first was a very climbing-focused mission that required our electricity-imbued protagonist, Cole, to reach the top of a scrap-metal tower with the help of his not-so-superpowered friend Zeke. We began on the ground in what appeared to be an urban junkyard, with Zeke barking orders for us to zap a nearby rotor to get an elevator working. To do that, we had to climb up a good chunk of the tower, a task that required dangling, shimmying, and leaping from various beams and signs sticking out from the side of the tower. On occasions when platforms couldn't be reached by mere jumping, we even used a special glide ability that lets Cole become a sort of static-charged flying squirrel.
The platforming in the game is pretty forgiving; Cole has a knack for snapping onto ledges even if your jumps aren't the most precise. At lower altitudes, it might seem like hand-holding, but as we made it farther and farther up this giant scrap-heap skyscraper, we came to appreciate not falling to our death every 10 seconds. There's still a good challenge involved in the game's climbing sequences, but it's derived more from what you climb on rather than how well you climb. Plus, on this particular mission, these sequences were punctuated by battles against groups of enemy gunmen adorned in ghillie suits made of garbage. However, what really impressed us is how the climbing and combat is so seamless. You'll be tiptoeing along a ledge and notice an enemy up high, and then drop down and use what you were previously climbing on as cover--one hand holding on for dear life, the other zapping your foe.
After about three repeated stages of climbing, activating an elevator to let Zeke up, and trash-commando battles, we made it to the top of the top of the tower to fight the boss. He took on the form of an electrified trash golem that wasn't very quick but was still a force to be reckoned with. We discovered that the best technique for dealing with him was hitting circle to snap behind cover, and then holding L1 and pressing square to fling electric grenades his way. Every so often, we had to find a source of electricity to refill ourselves--done by holding L2 for a few moments--which provided the dual benefit of restoring health and ammo. In the end, we overcame the boss and completed the mission. We enjoyed this mission's combination of gameplay types, and the high-altitude setting also provided a good chance to soak up a nice sunset view of Empire City.
wow people are IDIOTS. plz dont change the topic of infamous into a console war. (not everyone though). i have a 360, love it, but also would prefer a ps3. BUT THE DIFFERENCE IS THAT ITS A PREFERENCE. unlike others who just put down the other console!!!!
essboarder23 2 years ago 7
i watched this trailer on T.V. earlier lol
diceman234 2 years ago 4