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GPU Smoke - Now with 0g Capture Artifacts (per serving)

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Uploaded by on Feb 23, 2008

Same as the previous video minus all the weird vidcap glitches. GPU smoke particle system in OpenGL using geometry shaders, transform feedback, and (rather primitive) deferred shading.

Captured using glc.

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Science & Technology

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Standard YouTube License

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  • I wonder which operating system are you using and what software you have installed in order to use the new geometry shader capabilities. I'm using Ubuntu and I'm curious as to how I would go about developing for the new OpenGL 3.x/4.0. Maybe you know? I'm asking because it looked like you were also using Ubuntu in a previous video where you showed this particle system. As far as I know, the only packages to install are the mesa packages, which to my knowledge only seem to support OpenGL 2.1.

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