UT3 Map Design

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Uploaded by on Jun 2, 2009

I made a video to demonstrate the idea behind a UT3 level design. I hope I convey the idea clearly.

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Gaming

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Standard YouTube License

  • likes, 9 dislikes

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Uploader Comments (EvaXephon)

  • There is a problem you over looked. Both you and the enemy come out at the same point.

  • Oh, don't worry. There are two spawn points that the opposing teams emerge from, and there is a wall between them so that the players can't camp and shoot each other from their spawn points.

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All Comments (5)

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  • why not always go to the button to open the door, then use the translocator to open the door?

  • confusing

  • >Eva

    >nice anything

    Oh hey,Eva.

  • Yes :3

  • Heya Eva, recognize me? ;3

    Nice concept with the whole concept of dividing the team by tasks. Imagining someone in charge of supervising the entrances buy time for the assaulters to gather near the door, and maybe even plan before giving the "open" sign to the one in control of the gate.

    I'm guessing the confrotations will happen initially at the moment after the player uses the portal after collecting the flag right? I was confused since i had the idea, the flag drops when entering eny portal.

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