[ RECOMMENDED: Watch this in higher quality in vimeo! http://www.vimeo.com/938314 ]
I've been working on this tool for the last couple of months.
Basically deQuencher is a live improvising and sequencing tool that enables you to sequence out of phase timed events between objects that you put on screen, and those objects interact with each other based on proximity. The frontend is programmed in processing, and audio engine is supercollider(in fact you can add a couple of lines of code to your existing synth definitions in SC and they will be controllable by deQuencher).
The objects can be sound generating synths(parameter-trigger in, audio out), fx synths(audio in, audio out), parameters, and triggers(t_trig type) and they can send their datas to each other when they are close enough.
It records your mouse gestures for setting timed sequences, once a gesture(with any duration and complexity) is recorded, you can alter it(for now, scale movement, scale bond distance / proximity threshold, frame clipping for syncing gestures and adding noise to movement) to suit your realtime needs.
More info will be available at my website, I'll edit this description soon. If you want me to keep you posted, let me now, as I'll be releasing the software and sources.
Fabulous creation.
analogious 1 year ago
This is great. I downloaded the software but my computer is to slow to handle it. Impatiently waiting for the hopefully more performat c++-version. Keep it up!
agrimm61 3 years ago
Hi noissez. Great to see you exploring the boundery of expression in yet one more video. Your stuff is always fresh, please do keep up the posting. The software looks very interesting.
touredo 3 years ago