The path to the Maze Center is clear, and it's time to retrieve the last few keys to this puzzle. The artifacts Professor Garret found at the dig site will come in handy to help destroy The Labyrinth once and for all. Museum security disagrees, but there's space-time to save!
Unfortunately, the sequel promised in the ending was never created. Wyrmkeep Entertainment Co., a team composed of some of the game's original developers, has been trying to put that game together for a few years. If you want to help them, PLEASE buy a copy of The Labyrinth of Time from their store, or give some financial support to Bradley W. Schenck, the game's artist.
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The Labyrinth of Time is a 1993 adventure game by Terra Nova Development and Electronic Arts. The game tasks players with freeing the world from enslavement by destroying the eponymous time-spanning, pan-dimensional maze constructed by King Minos and his servant Daedalus. Created by Michal Todorovic and artist Bradley W. Schenck (two members of game development group The Dreamers Guild), The Labyrinth of Time uses distinctive combinations of Celtic knotwork, Art Deco, Greek mythology, and surreal modernism to convey its unworldly atmosphere. Puzzles primarily involve navigating mazes and collecting items, but the reliance on inventory leaves a few opportunities for dead ends. A useful map provides players with their bearings.
What a shame to leave a game with the prospects of a great sequel ...It it unfortunate it was never made, this one seems incomplete without it :(
LeeDassin 1 year ago 2
Lost in the land of never made is more like it :(
I hate cliffhangers. Space quest 6 did the exact same damned thing.
viscountalpha 1 year ago