Yeah, they had a little background in the first one, but it was more like an alibi, just to have something. The gamemaking process of Quake was pretty troubled, so I guess they had to make a lot of compromises to get the game done on time.
Oh yeah, the style and setting of Quake 1 was absolutely amazing (though I like the brutal scifi setting of Quake 2 and 4).
I would love to have a little more story and background about those slipgates, Quake and his lovecraftian army.
I think that the mindbending architecture Lovecraft wrote about would be possible to build, as it is possible to render a four dimensional hypercube and I think I saw a custom level once that had a hallway with more than four 90° turns :D
Also, the "minions" were very well designed. They weren't just 2 headed aliens, there were fiends, shamblers... even those fucken knights that shot flames from their swords - very out of this world creatures.
When you looked out the windows, and saw the purple skies blending into eachother, i would just sit there and stare straight into them. Seriously, i would stare out the windows until i got attacked.
I really loved the dark fantasy levels too - like the monasteries and citadels.
A more spiritual sequel would be awesome. If you think about it, the artwork and writing on the walls surrounding the quake 1 environment were very unworldly and actually scary.
I think they stepped back a bit and made quake 2 a bit more "childish" with simple monsters on mars.
Like in quake 1, you were actually interested in finding out how he got there (Through the REAL slipgates - made for hell).
Absolutely. If I had more time and some mapping/modding skill I would gather some people and try to build a spiritual successor to Quake. Maybe as a Crysis-TC, I bet all those Lovecraftian settings would look great on the CryEngine 2 :D
haha yeah. i was too young and i havent played it in such a long time but i just hooked up my old computer in the basment and went back and started playing again.
ahahah yeah, it would be a more suitable name... i guess they just wanted to milk the name without caring about their original fan base. I honestly had no idea what was going on with the mission packs. I never understood them, then again, i was pretty young at the time. I loved scourge of armagon though... loved the proximity mines!
yeah and didnt quake turn out to be that dragon in dissolution of eterinty? (mission pack 2) and they shouldnt call quake 2 3 and 4 quake, they should call it strogg.
Quake 1 just isn't the same with a cross hair
Quake 2? that is practically impossible without a crosshair
Andthatswhymacssuck 1 year ago
Yeah, they had a little background in the first one, but it was more like an alibi, just to have something. The gamemaking process of Quake was pretty troubled, so I guess they had to make a lot of compromises to get the game done on time.
fredmachine 2 years ago
@fredmachine Really? i absolutely hated the setting of quake 2 and onwards - totally killed it with a very unoriginal storyline.
and about the four dimensional hyper-cube - if it exists, it can be created on a computer. Remember, computers just do what you tell them to do.
They kind of went through the storyline of slipgates a bit in the first one... but it could've been expanded on a bit more
dannyboyinxs 2 years ago
Oh yeah, the style and setting of Quake 1 was absolutely amazing (though I like the brutal scifi setting of Quake 2 and 4).
I would love to have a little more story and background about those slipgates, Quake and his lovecraftian army.
I think that the mindbending architecture Lovecraft wrote about would be possible to build, as it is possible to render a four dimensional hypercube and I think I saw a custom level once that had a hallway with more than four 90° turns :D
fredmachine 2 years ago
Also, the "minions" were very well designed. They weren't just 2 headed aliens, there were fiends, shamblers... even those fucken knights that shot flames from their swords - very out of this world creatures.
When you looked out the windows, and saw the purple skies blending into eachother, i would just sit there and stare straight into them. Seriously, i would stare out the windows until i got attacked.
I really loved the dark fantasy levels too - like the monasteries and citadels.
dannyboyinxs 2 years ago
oh god... i just jizzed i think. haha.
A more spiritual sequel would be awesome. If you think about it, the artwork and writing on the walls surrounding the quake 1 environment were very unworldly and actually scary.
I think they stepped back a bit and made quake 2 a bit more "childish" with simple monsters on mars.
Like in quake 1, you were actually interested in finding out how he got there (Through the REAL slipgates - made for hell).
Even the castle architecture was incredible
dannyboyinxs 2 years ago
Absolutely. If I had more time and some mapping/modding skill I would gather some people and try to build a spiritual successor to Quake. Maybe as a Crysis-TC, I bet all those Lovecraftian settings would look great on the CryEngine 2 :D
fredmachine 2 years ago
haha yeah. i was too young and i havent played it in such a long time but i just hooked up my old computer in the basment and went back and started playing again.
WetEars13 2 years ago
ahahah yeah, it would be a more suitable name... i guess they just wanted to milk the name without caring about their original fan base. I honestly had no idea what was going on with the mission packs. I never understood them, then again, i was pretty young at the time. I loved scourge of armagon though... loved the proximity mines!
dannyboyinxs 2 years ago
yeah and didnt quake turn out to be that dragon in dissolution of eterinty? (mission pack 2) and they shouldnt call quake 2 3 and 4 quake, they should call it strogg.
WetEars13 2 years ago