Upload

Authors@Google: Tom Chatfield, "Fun Inc": Why Games are the 21st Century's Most Serious Business

AtGoogleTalks AtGoogleTalks·1,595 videos
126,506
9,290
Like     Dislike 7

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to like AtGoogleTalks's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to dislike AtGoogleTalks's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to add AtGoogleTalks's video to your playlist.

Uploaded on Feb 16, 2010

Life 2.0. What will interactive electronic media mean for personal identity and society over the next hundred years? The latest electronic media are at once domestic, mobile and work-related, blurring the boundaries between these spaces, and video games are at their forefront, both in terms of the time users lavish on them and their ceaseless technological innovation. A generational rift has opened that is in many ways more profound than the equivalent shifts associated with radio or television: more alienating for those unfamiliar with new technologies, more immersive for those who are. How do lawmakers regulate something that is too fluid to be fully comprehended or controlled; how do teachers persuade students of the value of an education when what they learn at play often seems more relevant to their future than anything they hear in a classroom?

  • Category

  • License

    Standard YouTube License

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

The interactive transcript could not be loaded.

Loading icon Loading...

Loading icon Loading...

Ratings have been disabled for this video.
Rating is available when the video has been rented.
This feature is not available right now. Please try again later.

All Comments

Comments are disabled for this video.
Loading...
Working...
Sign in to add this to Watch Later