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HD Starcraft 2 oGs.Top v ZZayohopros g1 p2/2

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  • likes, 20 dislikes

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  • Poor bear thing wanders into the crossfire at 10:00 ;_;

  • @LordoftheJamesClan You're an idiot. The guy was going Colossus and High Templar. The best choice is Marauders because Marines will die in seconds. Not only that, he also went for mass Ghosts. And he screwed around with nukes. oGsTop could kick your ass with pure marines or the wackiest unit combination.

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  • @monox2k You're full of shit, everyone knows Terran is OP.

  • @monox2k im a top 8 diamond,this P played like shit,terran is way OP,get over it

  • @monox2k implying feedback has splash damage like emp implying stim isnt rlly cheap and standard play for terran implying concussive shell sarent the cheapest upgrade in the game implying collossi arent useless when caught out of position im a zerg player and i see terrans opness everyone knows terran is too versatile and too easy to win as to be a respectable race chrono and larvae both have cool down ESPECIALLY LARVAE lol but mules woops i 4got mules spam e to regain eco advantage

  • @Schyfis Completely valid argument.

    I would counter by saying that a 150/150 investment early in the game is super risky, because if the toss catches you in time, you're going to get crushed.

    I could see blizzard changing emp to a researchable skill akin to storm; but you have to keep in mind that the ghost is much more expensive than the templar, and shields regen.

    Also, simply not engaging can *many times* render the emp ineffective. This logic obviously doesn't apply to all situations.

  • TvP Balance= No Stim, No Emp.

    Cheers!

  • can u stack storms in sc2 ? couldent in bw...

  • @invisibleaznDJ True, you need 5 buildings to get amulet. True, you need > 1 colossus to be useful, However, storm is NOT hard to use on an MMM ball (and it shouldn't be, it is the counter after all). Sniping templars is actually very hard without ghosts, because:

    1. HTs are light, so marauders do poor damage against them (and the terran will mostly have marauders, since marines insta-die to storm)

    2. only 1 storm actually has to land to pwn the MMM ball (toss can afford to lose 3 or 4 HTs)

  • @monox2k The real problem is that EMP is not only available without research, but that it's available so early in the Terran tech tree. A ghost academy can be built right after a barracks, and early marine/marauder/ghost pushes can end the game quite quickly without expert force field usage. Without shields, any fast immortals just get obliterated by marauders. Why should a T1.5 unit be able to use an ability that requires no research to counter HT, a tier 3 unit? That's why ghosts are OP atm.

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