Galaxy Force II SEGA Saturn Gameplay
Uploader Comments (TeamAndromeda)
Top Comments
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It runs about half the framerate of the Arcade version. With a bit more time and work it would had come out almost arcade perfect IMO.
main problem with the port is that the Saturn VDP needs to rotate all sprites onscreen independently while the Sega Y-Board simple rotates the whole finished frame in it's framebuffer.
All Comments (30)
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One of my all time faves to watch. The arcade version still looks impressive, especially the "fire" planet, with the spiraling fire dragons and eruptions from the planets' surface. Sheer computational force. 3 (!) 68000's@12.5Mhz and a Z80 to boot. But it looked great.
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Sega should have handed this conversion to Rutubo games, they could have done a much better port, this game is nothing for the Saturn, it just bad programming.
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@jonatbaylor yea this 32 bit version with rotating sprites and zooming affects is just like the genesis version <_<
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Clever use of sprites to simulate a 3D gaming experience, but European gamers wanted real 3D games at this point. Thank goodness the Japanese gamers thought differently. 2D shooters are still fantastic.
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God.....I keep finding it impossible to believe this was made in 1988. It's like Starfox to the 5th power, 5 YEARS EARLY.
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Yeah the PS2 version is awesome. You can even play it on wide screen and choose the music from the rare FM Towns version
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Wow. Saturn was a beast for 2D, but even it can't handle Galaxy Force 2. Interesting.
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hmm, I'd have thought it would be more accurate. It does make the original look even more impressive though.
So this was basically Sega's answer to Star Fox ?
gchijioke12 7 months ago
@gchijioke12
The game came out in 1988, long before Star Fox
TeamAndromeda 7 months ago 9