PREMISE: As you are finishing a gun deal at the parking lot of Sportsman's Warehouse, the buyer decides that he and his buddies are going to rob you instead. You are seriously outnumbered, and cannot win this fight.
SETUP: The shooter will start in the start box, rifle held with one hand on the fore-end, at arm's length. His rifle will be loaded with 20 rounds.
PROCEDURE: At the buzzer, the shooter will engage all visible targets,whilst moving out of the structure. He will ground his rifle, go through the window, and move to the finish line position. There is 20 seconds to complete this task.
SCORING:
The rifle must be left on the table.
If the tasks are completed before the par-time runs out, the shooter will receive a time of 0, plus
any applicable penalties. The targets will be scored only with misses and zone hits (Failure to Neutralize and No Hits on Target will not be assessed).
If the tasks are not completed before the time runs out, the shooter will receive a time of 50 seconds, and standard scoring will apply.
Firing after the par-time has expired will result in a 30-second penalty per round fired.
All other standard ACTS rules apply.
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