Halo Custom Edition - Spec9 Alert Meter Thing
Uploader Comments (gamma927)
All Comments (32)
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When is this entire series planning on being released? I havent seen anything about this pack in a while
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Damn, VERY nice, maybe put the alert meter on the top, Fallout 3 style ;)
Also, Everything about the SMG is epic - the sound and crosshair is the first I've seen that's actually like H3:ODST's SMG, but the pistol sounds kinda weird. Did you use CMT's pistol sounds?
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There's a bolt on the right side of the gun.
Also, these animations are done by ODX, not me.
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i like a lot of your animations. also on the human weapons you sort of made the reloads alike to MW2. also i like how you made it so there is a charging handle animation
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Aah, I see! Sorry, completely missed that - fail. Thanks though! Will be keen to see it with your own as well, those other ones that I've seen you do are looking pretty good.
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i like a lot your animations, im inpatient for testing the maps, good luck.
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No no, your criticism was valid. If it bugs you, it's likely to bug other people, making it ever more necessary for me to fix.
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@gamma927 Oh I get it. No betas? D:
What about that other project you started, subterfuge? Or that flood project you started?
It sounds like you have a lot of projects going on at once. Good luck with all of them. And this Spec thingy. Sorry if I came across as a jerk for pointing out the littlest things.
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lol, I'm not mad. I was just venting at how Halo's system was so stupid. The third index and sixth index are virtually the same, except that one has index 3 and the other has index 6 :V
As for the dialog at the beginning, I use different ones to signify what build it is. For instance, if I give out a beta to someone and it gets leaked (don't you guys wish :V), I can tell who I gave the initial beta to.
Looks awesome - those your anims on the SMG too? I like how you integrated it with the reinforcements and that too - I know that was the point but it strikes me as the kinda thing someone might forget to show how it could be used in an in-game context. Ramble ramble.
RealDiaboy 1 year ago
@RealDiaboy
Credits for the animations are in the credits. I haven't begin phasing in my own animations yet D:
gamma927 1 year ago