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Halo Custom Edition - Spec9 Alert Meter Thing

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Uploaded by on Feb 20, 2011

I'm sure quite a few of you subscribed to me for the maps I made, not the animations I do now. Well, fret not. I've finally gotten back into making maps. When this is done, this will conclude Map Pack Three.

Some of you may remember that I did this a while back. Well, I FINALLY put it into action. It's a different thing to have it used in a controlled test map and an actual map (this is why I hesitate to distribute test maps).

For the rest of you who are only concerned about release, I will say this: it WILL be released. However, due to the little amount of time that I have, it becomes increasingly difficult for me to work on these maps. When I complete my weapon animation set, I will replace the weapons in my maps with them, and release the maps open sourced. That way you get both at the same time, killing two birds with one stone, per say.

Credits for various tags:
Various effects and blood splats - Ifafudafi
Plasma rifle projectile FX - IMBrokeRU
Plasma pistol overcharged projectile - Mythril
Weapon models - Bungie
Weapon textures - Bungie
BSP + textures - Bungie
Suppressed Magnum Animations - ODX
Suppressed SMG Animations - ODX
Plasma Pistol Animations - ODX
Plasma Rifle Animations - HDoan
Announcer Dialog - Ubisoft Montreal (Splinter Cell Conviction)

Category:

Gaming

Tags:

License:

Standard YouTube License

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Uploader Comments (gamma927)

  • Looks awesome - those your anims on the SMG too? I like how you integrated it with the reinforcements and that too - I know that was the point but it strikes me as the kinda thing someone might forget to show how it could be used in an in-game context. Ramble ramble.

  • @RealDiaboy

    Credits for the animations are in the credits. I haven't begin phasing in my own animations yet D:

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All Comments (32)

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  • When is this entire series planning on being released? I havent seen anything about this pack in a while

  • Damn, VERY nice, maybe put the alert meter on the top, Fallout 3 style ;)

    Also, Everything about the SMG is epic - the sound and crosshair is the first I've seen that's actually like H3:ODST's SMG, but the pistol sounds kinda weird. Did you use CMT's pistol sounds?

  • @assaultriflesforever

    There's a bolt on the right side of the gun.

    Also, these animations are done by ODX, not me.

  • i like a lot of your animations. also on the human weapons you sort of made the reloads alike to MW2. also i like how you made it so there is a charging handle animation

  • @gamma927

    Aah, I see! Sorry, completely missed that - fail. Thanks though! Will be keen to see it with your own as well, those other ones that I've seen you do are looking pretty good.

  • i like a lot your animations, im inpatient for testing the maps, good luck.

  • @ThePepzee

    No no, your criticism was valid. If it bugs you, it's likely to bug other people, making it ever more necessary for me to fix.

  • @gamma927 Oh I get it. No betas? D:

    What about that other project you started, subterfuge? Or that flood project you started?

    It sounds like you have a lot of projects going on at once. Good luck with all of them. And this Spec thingy. Sorry if I came across as a jerk for pointing out the littlest things.

  • @ThePepzee

    lol, I'm not mad. I was just venting at how Halo's system was so stupid. The third index and sixth index are virtually the same, except that one has index 3 and the other has index 6 :V

    As for the dialog at the beginning, I use different ones to signify what build it is. For instance, if I give out a beta to someone and it gets leaked (don't you guys wish :V), I can tell who I gave the initial beta to.

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