Simulating 2D Blobby Metaballs with Photoshop

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Uploaded by on Jun 17, 2009

A 2D simulation of metaballs, a/k/a 'blobbies,' using Photoshop, a gradient map, and various blend modes

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Uploader Comments (digitalArtform)

  • Thank you for another excellent tutorial.

    You select topics that are interesting and original.

    Your delivery is knowledgeable and unpretentious.

    When I am king, I will put you in charge of something important.

  • I would like to be in charge of the royal party yacht, please.

  • The 'lighten' and 'difference' blobbies were blobby to some parts (but not other parts) of the image because of who was above them and who was below them in the layer stack. To be consistent to everyone else they should have either had the same blend mode as everyone else, or they should have been moved to the top of the layer stack.

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  • really smart! thanks man!

  • Very interesting.  I am looking forward to trying it. Thank you so much. Jean

  • great tutorial & presentation :)

  • thank you so much for getting behind the sience of graphics and sharing your discoveries, this example will help me simulate liquids

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