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Mudbox 2011: Creating an Ambient Occlusion Map

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Uploaded by on Mar 30, 2010

Creating an ambient occlusion map in Mudbox.

Kenichi Nishida shares a few tips on optimizing your workflow in Mudbox, such as texture memory management, creating stencils from geometry, flatten UV space and more. In addition, Kenichi shares his personal workflow for creating a creature sculpt, from initial concept to final render.
http://www.autodesk.com/mudbox

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  • Gantz will give you 5 points for that :]

  • Quite the nice Nio guardian you have there :O)

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  • can u upload Nioh please ?

  • aye looks captioned

  • no sound?

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