Creating an ambient occlusion map in Mudbox.
Kenichi Nishida shares a few tips on optimizing your workflow in Mudbox, such as texture memory management, creating stencils from geometry, flatten UV space and more. In addition, Kenichi shares his personal workflow for creating a creature sculpt, from initial concept to final render.
http://www.autodesk.com/mudbox
Gantz will give you 5 points for that :]
Ritrixone 10 months ago 8
Quite the nice Nio guardian you have there :O)
defiantwyant 1 year ago 3