Using Blenders 'retopo' tool
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Uploader Comments (Quake3Bits)
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All Comments (10)
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@Quake3Bits Is it then possible to use properly with existing low poly meshs? (i really should sit down and read up on all blender plugins IF there's support)
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oh that is your job? i didnt knew that lol
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Let me know how that goes when you start your first job (in a couple of years) and don't get paid ;o)
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yeeessssssss!!! ;-)
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Everything for free, right?
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no thx ;-)
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You want the goods? Put the cash on the table and let me see it...
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lol? what a bullshit ;-)
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i'm not really understanding how this tool works in it's entirety. I'm used to making low poly meshs under my high poly and dragging them in which looks like what's being done here.
Or does the tool allow you to make a mesh in edit mode without touching the other mesh?
Fyrewyrd 1 year ago
@Fyrewyrd the main reason for using if low-from-high is the 'sticky' feature. You know how when you're 'tracing' over the top of the high poly you often can't determine the depth of the face itself when placing a vert or face, retopo has a feature that 'sticks' vertices to the face their under, overall this makes it quicker to model low polys when you need control over the topology of the re-created mesh - something you don't have with decimate.
Quake3Bits 1 year ago 2