Cool Cellular Automata Step 1: Matlab simulation
Uploader Comments (sobrao)
Video Responses
All Comments (52)
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It looks like the evoloution in the amoeba universe
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@LightProductionsTV The entire Minecraft landscape is basically a 3-dimensional cellular automaton. Fire blocks change their state according to a cellular automaton rule, as do lava, vines, mushrooms, water, and redstone circuitry.
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Im not very smart at these kinda things and such (im interested) but isn't this KINDA the thing notch uses to create biomes on minecraft?
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First time I've seen a Spanish MATLAB code! So cool! Now to translate this and play around to see what I can come up with. Thanks !
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That's exactly why I'm looking into cellular automata. Also, for landscapes, and for the roots of trees.
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This would be great for generating caves for games.
:D
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can anybody help me please. Does CA use for solving diff. equ. like Laplace or Maxwell Equ? ? for instance can we simulate electromagnetic wave propagation with CA ?
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Thank you very much.
O dear, so much code in here.
Take time to understand.
you are really good.
I think what i wanna do at the moment is a lot more simple one.
Do you mind post on some step by step video for how to do the neighbouring in matlab?
do you mind sharing how you define neighbour cell on matlab?
johnkiu1987 1 year ago
@johnkiu1987 The source code is in the video description.
sobrao 1 year ago
um... it's just a fade effect applied to the game of life... this could be achieved by simply not fully clearing the buffer. You know, just dimming it.
TheReasonWhyGuy 1 year ago
@TheReasonWhyGuy That's not true, the evolution rule of basic game of life and this CA is totally different, so this behavior is impossible to get with game of life. What make this CA behave this way is because growth and death speed is different, this cannot be defined with 1-bit CA.
sobrao 1 year ago