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Portal Master | Taxi NPC for Arcemu, Mangos and Trinity

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Uploaded by on Mar 28, 2011

Portal Master | Taxi NPC for Arcemu, Mangos and Trinity

NO COMPILING NEEDED
Over 10000 downloads
In use for a year
Customizable and reloadable (restart required only at install)
Check out at http://code.google.com/p/teleportnpcmangostrinity/

Quick sum up:
Designed for 3.3.5a
Trinity, Mangos and Arcemu
Customizable through DB and reloadable (no restart)
NPC, gameobject* and item** (* not for trinity | ** not for mangos or trinity)
Variety of things can be changed when downloaded (model, name etc.)
Menus with level scaling teleports, nice looks, "team" restrictions, popups. All removable
Ready spawns (optional)
Summon aura for the NPC (2 choises) and a circle on the ground (just to mark the teleporting spot)
One NPC / item / gameobject to handle both factions (might add an option for separate teleporters later)

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Uploader Comments (Rochet4)

  • hi, can i have the song pls?

  • @SonicXSI Already in the comments;

    Musicshake

    Happily Never After?

  • @Rochet4 Oh, sorry I'm running Arcemu core

  • @ThCzS Just check my post here:

    emuproject.bbflash.net/t47-por­­tal-master-help-please (an url)

    Arcemu creator does not create the NPCs anymore.

  • @Rochet4 It executed without errors and I set the entry Id's but it doesn't spawn when I type them only the purple circle is there.

  • @ThCzS You did not tell your core.

    If you have arcemu, check my answer here:

    emuproject.bbflash.net/t47-por­tal-master-help-please

    Else supply more information and or send the queries to me through pastebin or to my e-mail etc.

see all

All Comments (19)

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  • @ThCzS What core do you have? Are you sure that the SQL queries ran without errors? You need to have the NPC / gameobject spawns checked to have ready spawns, else you need to spawn the NPC yourself with the Entry you defined in the download form.

  • When I log in it shows the purple circle but the NPC or Gameobject are not there can anyone help me?

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