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The Wildy Cape Concept

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Uploaded by on Feb 21, 2011

the wildy cape
made it in one day in a half

i was gona do a full rotation of all the colors shown here but that would just take too much time.

i hope you guy's like it

special thanks to 20 paul 09
***************************
for blender ppl. i used blender 2.45 added a glow effect, made the rim of the cape of a single plane then i just copied and mirrior it
added clouds and marble as textures, used a buzier circle made the camera perent the buzier circle and i followed it's path, used 3 spot lights with buf.shadow enable, soft to 62, shadowbuffer to 512, samples 16, on the transparent sphere i used ray mirror to 0.07, depth 5, IOR to 1.08, ray transp depth 5. and i used a cloud texture global on the world buttons.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 4 dislikes

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Top Comments

  • jagex needs to put you in charge of the updates.

  • too long imo

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All Comments (41)

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  • @XxTheHybridxX never to long ( thats what she said)

  • 41: is nice

  • I love the capes you make XD

  • this makes me wanna kill everything in the wildereness!

  • Those capes should two modes:

    Defensive - Blue/Black

    Soaks mass amounts of damage from NPCs while in the Wilderness

    Offensive - Red/Black

    Increases damage on NPCs while in the Wilderness

  • the chromatic one seems a really good idea for a cape, it would have kinda the same effect as the current fire cape :P

  • Love the blac and gold ones :D

  • WHY DONT YOU WORK FOR RUNESCAPE ARE THEY FU#KING STUPID ??? look on this dude

  • definately amazing, should b able to get a cape after (x) amount of kills, the more kills you get the more epic your cape looks and at (x) amount of kills you get an emote, would be amazing :D

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