UPDATE: Landstill Review

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Uploaded by on Feb 4, 2009

This is an update to my version of Landstill posted a few months ago.

You don't have to agree with everything in this video, but keep in mind that this is one of the few plans you could consider for Grand Prix Chicago if you plan on competing in that event.

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Gaming

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Uploader Comments (mercenarybdu)

  • Another thing I noticed, you claim that the deck has a difficulty of 10... this I would agree with... IF you are running the standard Landstill deck. The modifications you are making to the deck DO NOT improve the deck, instead they tend to dumb the deck down, and make it easier to play, but make its matches over all worse....

  • my previous plan broke formation by 20 cards (if you include the SB), I just implemented stuff that worked already from what the forum was "tipping me", and by the time i settled down, it went down to two cards (if you exclude the Snow Lands)...Teferi might be cast aside for now, but its there for those who want some rouge ideas on the same deck...

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  • @Cadell02 well yea i must agree that both are hard to play control decks and it depends on build and stuff

    but i still think that land is harder to play and ok lanstill isnt 6

  • @JimButter10 you and I must just have had different play experiences.

  • @Cadell02 landstil is dificulty 6 max

    try to play land control/ 38 lands thats dificulty 10

  • soo baked

  • its a shame you do not play near me we need legacy players and easy wins

  • ...and I usually edit the SB often anyways, thus what is shown is more or less a physical idea over a permanent fixture...

  • I'm just testing out annotations...

  • another thing, take out the Teferi's and add 2 Decree of Justice...

  • I just watched your annotated version of this update... and might I say, by removing your spell snare's you screwed your match up against balanced-threshold, and ITF over so much it isn't even funny....

  • I did use it for cycling when it was still in...

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