GPU Based 3D Eulerian Fluid Solver (Offline and Real-Time)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
3,938
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 22, 2011

This is our 3D fluid solver, which was implemented in CUDA. It uses an Eularian approach to solve the Navier-Stokes equation. The project was part of a course at Linköping University.

Link to this comment:

Share to:

Uploader Comments (k3rp)

  • i guess a sph fluid simulation would look better this is meshbased right?

  • @dahahaka No, we are using a level set to track the surface. For offline purposes, FLIP (hybrid between grid and particles) is far superior than SPH.

  • did you integrated it into a 3d package? or it is your self written interface?

  • @Mclawest We wrote our own ray marching renderer in CUDA

see all

All Comments (7)

Sign In or Sign Up now to post a comment!
  • Nice work!

  • Dreamteam! Snyggt jobbat.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more