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Uploaded by k3rp on Mar 22, 2011
This is our 3D fluid solver, which was implemented in CUDA. It uses an Eularian approach to solve the Navier-Stokes equation. The project was part of a course at Linköping University.
Film & Animation
Standard YouTube License
i guess a sph fluid simulation would look better this is meshbased right?
dahahaka 6 months ago
@dahahaka No, we are using a level set to track the surface. For offline purposes, FLIP (hybrid between grid and particles) is far superior than SPH.
k3rp 5 months ago
did you integrated it into a 3d package? or it is your self written interface?
Mclawest 6 months ago
@Mclawest We wrote our own ray marching renderer in CUDA
k3rp 6 months ago
Nice work!
gfxindy 8 months ago
Dreamteam! Snyggt jobbat.
kallemeedk 10 months ago
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i guess a sph fluid simulation would look better this is meshbased right?
dahahaka 6 months ago
@dahahaka No, we are using a level set to track the surface. For offline purposes, FLIP (hybrid between grid and particles) is far superior than SPH.
k3rp 5 months ago
did you integrated it into a 3d package? or it is your self written interface?
Mclawest 6 months ago
@Mclawest We wrote our own ray marching renderer in CUDA
k3rp 6 months ago