Dynamic Infestation live prototyping
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Uploaded on Nov 21, 2011
I spent some time last week working on some dynamic infestation gameplay possibilities. After using the Processing tool for some quick sketches, I asked the team for feedback.
Max grabbed the camera so you guys could all listen in.
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Uploader Comments (unknownworlds)
Suomiis 1 year ago
Why isn't NS2 prepurchasable on Steam? My guess is that it would get much more players.
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unknownworlds 1 year ago
We will definitely launch on Steam when we're ready, but we're still in beta and don't want too much exposure too soon.
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Top Comments
Waremonger 1 year ago
Please keep these coming! I love watching these raw, candid videos. There were some really good ideas kicked around. I especially like the idea of the dead bodies energizing the infestation.
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All Comments (78)
Suomiis 9 months ago
But having a prepurchase available is possible, and you can give the beta as a "gift" if you prepurchase. Games have had it like that before (for example Endless Space)
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Samus11111 9 months ago
Why is this not how cysts work in the game? This would solve the entire problem of cyst chains XD.
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h3lix86 9 months ago
I'm sure 50 people have answered you already but i don't feel like looking. once you buy it it gives you a steam key. until it's released it can't be sold on steam. steam has a policy that it won't sell beta's. they have to be fully released products.it's for legal reasons.
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Dimeinurear 1 year ago
There needs to be a way to go commando and cut off the Aliens' resource network. Disabling one cyst should bring down a wing of their network not just be an annoyance.
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necox5 1 year ago
yet ;)
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Anddosdd 1 year ago
dosent the cars keep going past anoy you?, why is it constant traffic?, where are these people going?
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Anddosdd 1 year ago
cars always going past your window, thats anoying for me
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Mamonar 1 year ago
I have the same speakers :)
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Megarith1to3 1 year ago
Please implement the body-recycling *_* Best idea of this video
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soylentgreenb 1 year ago
@unknownworlds You mentioned world of goo for inspiration. I also strongly suggest that you google "the space game"; it's a flash-based RTS game based on asteroid mining.
You connect solar panels, energy stores, relays, cannons, mining nodes and so on into a network. Expanding or rebuilding destroyed parts of the network consumes a lot of energy, so if you try to do too much all at once you run into problems. If you make the network long and spindly it is difficult to defend from attack.
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