this is great tips...but as a newbie, i can't learn much as this video did not explain why we need to do certain things...it just show you how he did it.
Question for you. I have an actor that I touch and throw. Works great. Issue I have is that if I add a "Touch Release" rule afterwards, it doesn't recognize it. In my game, I need to have other things happen only if I release the actor, so that someone can't just drag it around and win the game. So I need to have a way for the game to recognize that the player has released the ball.
I didn't want my actor to rotate so changed the self.rotate to self.name and that worked fine.
I do have one question however and it probably involves additional coding. When I use this on an expanded scene, say twice the height and three times the width, when you touch the actor out of the original scene size (let's say in the right added third of the scene) it jumps to to the left where the original scene size would be.
this is great tips...but as a newbie, i can't learn much as this video did not explain why we need to do certain things...it just show you how he did it.
pacochin 2 months ago
Question for you. I have an actor that I touch and throw. Works great. Issue I have is that if I add a "Touch Release" rule afterwards, it doesn't recognize it. In my game, I need to have other things happen only if I release the actor, so that someone can't just drag it around and win the game. So I need to have a way for the game to recognize that the player has released the ball.
Coda2442 4 months ago
This is great!
I didn't want my actor to rotate so changed the self.rotate to self.name and that worked fine.
I do have one question however and it probably involves additional coding. When I use this on an expanded scene, say twice the height and three times the width, when you touch the actor out of the original scene size (let's say in the right added third of the scene) it jumps to to the left where the original scene size would be.
Any ideas how to fix that?
Hope that makes sense.
Thanks!
mikequinn 1 year ago