TF2 Mythbusting: Myth #2: Wall-Proof Fire Addendum
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If anyone did not know his Tests are close to the actual thing and hid videos
were made during 2008 so maybe Valve made some changes.
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@sounnikoura alrighty then
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@bestdudeever765 Nearly all of this guy's videos had wrong information that was proved wrong later
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@sounnikoura talking about science, you know.... video games break all kinds of laws of physics, because they are video games, mythbusting in real life and video games is TOTALLY different thing... so nothing makes this stuff ''non-scientific''
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@bestdudeever765 what does that have to do with anything
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@sounnikoura dude, shut up... this is GAME not a real life
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To be honest, you're a very bad mythbuster. Nearly all of your tests were done in a very non scientific way and proved wrong later.
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@sirroger11 Ignorant in terms - of behaviour, and grammar. Go back to school kid.
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@Benolke552 k tell me in a simpler way of it if you know what it means
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@sirroger11 Ignorant.
The engine can't handle a space between two vertexes that's less than one unit. It didn't work because your 0.75 unit gap was approximated to be 0 units wide when the map was compiled, and as a result you were shooting flames at a solid wall.
If you want a gap that's less than one unit, then you need to position vertexes on the 1-unit grid so that a surface passes less than 1 unit away from a vertex.
qzmoiwxn 3 years ago 51
If the sentry had been hurt at all, it would make a different flame noise and you would be able to see the sparks.
TheMoose6 3 years ago 32