Unity 3 Feature - Occlusion Culling with Umbra
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All Comments (35)
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@jkane94 it's only free if you don't pay for the pro version, which is still crap. Occlusion Culling has NEVER worked for me. Still VERY SLOW and VERY CHOPPY.
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@MrRik338 yeah and it still doesn't work.
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@jkane94 lol didnt know if u noticed but OC is for pro
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call of duty 2 have something similar...it called Portal no Draw
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Good for future open world games!!
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this tool is probably the best thing of unity, after the prefab importing
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@UltraElixir Don't worry, she's a girl
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Where did they get that map? I like it a lot.
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Umbra disapointed mi considerabily, as if you have a seriously extensive and detailed environment.... in the best of the cases it will take big hours if the calculation does not fail.
I cant understand why it takes so long, if every objet is managed with its bounding box it must be a silly calculation to know if this element is within a certain cell or if it is ocluded by other, and it takes soooooooo long.. ohh what a shame it really would have been amazing if it had work nicely.
It's a wonder how this type of thing is free to the public. A real blessing to some.
jkane94 1 year ago 10
I am using this engine in a game i am creating, its good
ThePwnageCO 8 months ago 6