Unity 3 Feature - Occlusion Culling with Umbra

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Uploaded by on Sep 22, 2010

In this Unity 3.0 feature video Samantha Kalman gives a tour through using Umbra's Occlusion Culling in your games to drastically improve the performance in large scenes.

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Original Video : http://vimeo.com/15189993

  • likes, 3 dislikes

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Top Comments

  • It's a wonder how this type of thing is free to the public. A real blessing to some.

  • I am using this engine in a game i am creating, its good

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All Comments (35)

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  • @jkane94 it's only free if you don't pay for the pro version, which is still crap. Occlusion Culling has NEVER worked for me. Still VERY SLOW and VERY CHOPPY.

  • @MrRik338 yeah and it still doesn't work.

  • @jkane94 lol didnt know if u noticed but OC is for pro

  • call of duty 2 have something similar...it called Portal no Draw

  • Good for future open world games!!

  • this tool is probably the best thing of unity, after the prefab importing

  • @UltraElixir Don't worry, she's a girl

    

  • Where did they get that map? I like it a lot.

  • Umbra disapointed mi considerabily, as if you have a seriously extensive and detailed environment.... in the best of the cases it will take big hours if the calculation does not fail.

    I cant understand why it takes so long, if every objet is managed with its bounding box it must be a silly calculation to know if this element is within a certain cell or if it is ocluded by other, and it takes soooooooo long.. ohh what a shame it really would have been amazing if it had work nicely.

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