Pong XNA 360 test project

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Uploaded by on Jun 2, 2011

heres some footage of my first try at using xna. only took a few hours.

i'm aware some of the collisions are janky.

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  • Stop checking for collisions for Red if the ball.X is being decreased, this way it'll stop it "Sticking", also do the same for Blue, when the ball.X is being increased then stop collisions for blue too. Then ya got yourself a bonified pong game my good man! Keep with XNA its a really rewarding tool :)

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