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NES Castlevania - 3 glitches on the first level

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Uploaded by on Mar 1, 2008

Can you identify all 3 unusual things?

1. At the very beginning of the first level, before Simon appears, there is a statue on the left side of the screen that will flash for a moment. It flashes because I pressed Start while Simon picked up a whip in the demo screen.

2. At the end of the video, Simon makes a jump across a gap that is supposed to be impossible to cross. By taking damage from an enemy at the right time, combined with turning around so that the damage knocks him forward instead of backward, Simon receives a small boost that allows him to land on the platform.

3. There is no background music! It happens if you let the first two demo screens run through without interruption, then start up the game anytime after the third demo screen has started.

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Uploader Comments (Ortonsault)

  • A glitch is "a fault or defect in a computer program, system, or machine." It's a fault that Simon can reach that platform that he is not supposed to be able to reach.

Top Comments

  • playing a castlevania game without its music is like playing super mario bross without mushies

  • Ok so where the hell were the glitches?

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This video is a response to Castlevania - Bloody Tears
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All Comments (29)

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  • Technically there are three.

    1) Simon's sprite data is loaded incorrectly at game start.

    2) Simon flashes at game start but receives no powerup to his whip.

    3) There is no music.

  • u know that there's a chest if u jump over the castle enterence

  • OVER 9000!!!!!! views.

  • The reason y this trick won't work on drac is because there'll only be 1 single entity. However, there's a trick there as well.

    If u arm urself with the holy cross (boomerang), and when u fight the 2nd form,wait for him to shoot out 3 fireballs from his head.

    ur cross should hit his head exactly at the point he fired, it should deal 1+1+1+1 - up to 4 hit points (which is represented by 2 hit points since he has double life in 2nd form) - not enuf to kill but it's another easter egg i guess.

  • Ok here's how it probably works.

    1) The axe remembers who it had hit and will not hit it again for the next say, 500 milliseconds

    2) The axe has to be able to hit others and transfer that invulnerability to others who might get hit as well

    3) Since there could be many enemies, the axe will only store just 1 "victim"

    4) If the victim changes, the axe hits again and resets the timer

    5) If there're more than 1 victim in the same spot, it becomes death incarnate for all enemies. Including drac.

  • @thrawn80 huh?

  • Last glitch: While fighting the bat, climb the stairs. And keep climbing.

  • @Olagfigh Read the description.

  • yeah at 1:17 i did that on a level 2, at one point u just come up the stairs and medusa heads are already flying at you, u jump a couple platforms and before the ceiling above u ends u let a medusa come at u, and hit u as u jump and i'm already on the 2nd floor of that part of the stage, i've seen it done on speed runs

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