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Mortal Kombat (Sega CD) - Music Video + Gameplay

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Uploaded by on Jul 7, 2008

Mortal Kombat for Sega CD released in 1993. Before you press the START button there is a video of Mortal Monday with gameplay taken right from the SNES version. This time the gameplay is really small because Gens Movie was playing some dirty tricks on me xD.

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  • i definitely love the 90s!

  • actually its 64, but there are hardware effects that essentially shadow and highlight on different levels so you can use trick elements into making more colors.

    Genesis wasn't faster because it displayed less colors, the MIPS were > on the Genesis, the Genesis cpu ran at a higher MHZ as well.

    SNES had the advantage of waiting a couple of years when sound hardwar and memory dropped in price, thats why systems developed later usually have more effects etc. Genesis rocked! The end.

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  • @hihosh1 Aklaim sucks at making ports of the arcade, actually they suck a making games, you see mortal kombat on genesis had weak sound and graphics, but other genesis games had awesome graphics and sound

  • Nintendo ROFL when snes version was in the video in the sega cd

  • @daviddootson I know some folks over at "Sega-16" that would certainly like to know how FMV was done. They've been trying to figure out screen updating techniques, dithering effectiveness and just about everything else, lol

  • Actually in this case all 512 colours were available for the video play back. I wrote the playback system. I was downloading a 16 colour palette for every scan line of the display in the horizontal retrace. So any one line was limited to 16 colours, but the display as whole had a lot more effective colours to chose from. I can’t remember if this player included the colour swapping tricks I did as well. If it did, then in fact it would of had 4096 colours to play with. Ah fun times....

  • sad the music is put in all the wrong levels

  • @Nettikturbo

    Using the shadow and highlight system you can get 192 colors on screen as seen in Ranger-X. This is a color scheme that can be used and have it not effect gameplay. There are ways of getting it to display over 300 colors and have it still have a fairly simple game. As for the Sega CD, it was a 12.5MHz vs the 7.67MHz in the Genesis of the M68000 type. Programming the Genesis is like Tetris, anyone can do it, but few can master it.

  • Sega cd makes Mortal Kombat on this sound exactly like the arcade you should play to find out

  • I don't understand, the music in Sonic CD and Earthworm Jim CD are both way better than the music in MK CD, what were they thinking?

  • @Nettikturbo

    It been a long time since I read the specs on my genesis/sega cd/32X. In 6th grade I could tell you all that stuff verbatim... Not anymore:(

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