My Light Propagation Volumes Implementation

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Uploaded by on Mar 7, 2011

Video about my implementation of Light Propagation Volumes.
For details see: http://3d.benjamin-thaut.de/?p=16

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Science & Technology

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Standard YouTube License

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Uploader Comments (Ingrater88)

  • Do you think this can be implemented using XNA? I'm trying to, this look really awesome! Thanks

  • @edgarbernal5 Yes it can be implemented using XNA, because from XNA you can use DirectX and shaders. You should start on less complex things with shades though if you never did something with shaders before.

  • Nice work, I can't open the lpv-release.zip file, it's damaged :(

  • @edgarbernal5 try downloading with a different browser, also try using 7-zip to unzip it, works fine on my end.

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  • @Ingrater88 I tried what you said but still I can not open it. The file size is 189 bytes, this is weird!

  • @Ingrater88 I've been working with XNA for awhile (you can see my videos on my profile). I've done the RSM part but when I like to represent colored radiance using spherical harmonics it should be three volumes, I have no idea... Although this technique was extensively described by its authors, some implementation details were left unexplained, which posed some obstacles. Thanks again!

  • Excellent work! Looks very good and its realtime :D

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