Uploaded by NeoPhoenixOverlord on Jul 20, 2010
Guilty Gear XX Λ Core (ギルティギア イグゼクス アクセントコア, Giruti Gia Iguzekusu Akusento Koa,? pronounced "guilty gear igzex accent core") is 3rd version of Guilty Gear XX released to Japanese arcades on December 20, 2006. A home console version on Sony's PlayStation 2 was released on May 30, 2007 in Japan. A Wii version of this game was released on July 26, 2007, also in Japan, complete with support for the Classic Controller and Nintendo GameCube controller, along with a setup using both the Wii Remote and Nunchuk.[1] Aksys Games released the PS2 version in America on September 11, 2007[2] and released the Wii version on October 16, 2007.[3]
In addition to balance changes along the lines of those in #Reload and Slash, Λ Core features a new type of special move, the "Force Break," which consumes 25% of the Tension bar when used. Most characters have gained new special moves, and some have had existing specials (or powered-up versions of existing specials) converted into Force Break attacks. It also introduces moves that make opponents stick briefly to walls or slide across the floor of a stage. New additions also include "Slashback," a form of parrying with reduced block stun, and throw breaks.
Λ Core also underwent the first major aesthetic change for the series since the original release of Guilty Gear XX. In addition to a new opening movie and a redesigned menu, all voices, including that of the announcer, have been re-recorded (or replaced with previously unused samples), sometimes by different actors. The playable characters artwork was also redone, and two new music tracks, Launch Out and Keep The Flag Flying, were added. Since this revision has been made to balance the game, two characters deemed illegal by tournament standards, Justice and Kliff, were removed from the game's playable roster.
Both versions of the game feature three gameplay modes per character, based on the Guilty Gear, Guilty Gear X, and Λ Core fighting systems. [4]
Despite the bugs reported in the Japanese PS2 version of the game, Aksys corrected the majority of glitches in the Japanese version for the US release.
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