Battlefield: Bad Company 2 - Another Hit Registration Video

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Uploaded by on Apr 4, 2010

I slowed the original video down by 16 times to show the individual frames. In the first segment, you can see a bullet registration seemly occur in empty space. The second segment shows about eight to ten clean shots into an enemy's chest, but only a few of those shots register as a hit.

Is this a lag issue? My latency was pretty low, since the server is basically in my back yard, but I'm not sure what the latency of the enemy player was.

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Gaming

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  • likes, 25 dislikes

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Uploader Comments (CoasterXYZ)

  • Ping wasn't an issue in this case, latency was low. In fact this was a local server, not more than 10 miles away from my home.

    Arguably, this isn't the best example of hit registration in BC2. I rarely record games, and this just happened to be one small example that I caught with FRAPS.

    I played the BF3 pre-alpha demo; hit registration felt solid! Alpha reports confirm that BF3's hit registration even on high-latency servers above 200ms looks good. I'm confident it won't be as bad as BC2.

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All Comments (52)

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  • i dont ever have bad hit detection, it just always works well

  • Ping doesn't factor into this all the time. Bullet registration is a constant issue in BFBC2 and many bullshit kills or enemy kills occur because of it.

  • fail just fail XD lol

  • @dubmaticJRJ two words: you fool

  • Ping has nothing to do with it. If it was lag, the hit markers would only be delayed. Here they dont show up at all.

  • one word: PING

  • This is my one and only concern with BF3.

  • Another Hit Registration Slideshow (Yes, I did read the description)

  • for some reason i did play a game where i shot half a clip of my light machine gun and at him which i knew he should of died but he ended up stabing me. at that point i thought to myself hmmmm fucking hackers

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