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Homeworld Walkthrough - Level 14 Part 1

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Uploaded by on Nov 18, 2008

Part 1: The Hyperspace gates
Part 2: Cracking the Shell
Part 3: Destroying the Inhibitor

You dont need to separate your forces; I only did so because it was faster.

Defeat most of the fighters (more specifically the bombers) then go onto the gate, dont kill them all before the gate goes down or else another (stronger) fleet will hyperspace in.

Hint: 3 cloak generators will allow your fleet to be cloaked indefinitely (if you constantly switch them over) this, used in a relatively large scale, will force your opponent to research proximity sensors.

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Uploader Comments (TrueTactics)

  • I don't know if it was specific to my copy of the game, but I was able to find a major game changing glitch. I can't remember specifically what I did, but I remember something about if you send some fighters or something to attack the sphere of ion cannons and retreated, the whole sphere would move downward. Just had to wait for them to finish moving. Hence, leaving the hyperspace inhibitor open. You would just have to fight a handful of ion cannons or so.

  • @Waoush nah its scripted, moving towards the center will cause half of the sphere to break and usually move downwards

Top Comments

  • Heavy crusier:Hit Points: 90,000,Firepower: 20,000

    Coverage: 100%

    Weapons:2(2) Large Ion Cannon Turrets

    Damage:30-33 Range:6,000 m Fire Time:6.0 s

    6(1) Heavy Projectile Turrets Damage:100-125 Range:4,000 m Fire Time:3.7 s

    Very good choise of build!8)

  • this mission is designed for one and only purpose:

    Grand Theft Ship :D

    Salvage Corvettes all the way, steal EVERYTHING you can

    if you have the patience you can steal the whole shell, and each of the 3 hyperpace quads :)

    (if you have LOTS of patience you can steal even the fighte rships, if you use gravity generator)

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  • @LorysFan heh yup. My favorite. Using Proximity sensors tu lure the Ion after them. the got a whole pack of SCs and got the prize pretty easely. But really really slow.5 hours?

  • @TrueTactics as I remember - missions 1 (drones), 12 (I might be wrong but guyz are telling me that there were sup.frigate with fighters, going out of hyperspace to follow Elson), 13 (Dawg), 14 (what we see here), 16 (your example).

    Anyway I don't see any reason why it's illegal.

  • @mitguard The only example I can remember happens on the last level where the Taiidan hyperspace in around 20-30 corvettes alongside their main fleet, I think there were a few more but its been too long since i've played

  • @TrueTactics Can you point the mission where it happened?

  • @TrueTactics yes! that is what that was lol

  • @DragonUnderworld1 Ah, I had erroneously called them Corvettes. What I meant to say was Kadeshi Multibeam Frigates. Not corvettes. :)

    But yeah, just to reiterate, if you capture every one of those from the Kadesh, you've got a ridiculously awesome fleet of death-dealers. No need for any of those Ion Frigates.

  • @General4nubis i would like to point Muliti beam corvettes donr exsist multigun vetts do mult beams you dont see to Cata

  • Forget the Ion Frigates on Mission 14, HW1 Salvaging is all about those Multibeam Corvettes that the Kadeshi have. Snap up all of those babies, keep them alive, and you've got yourself a kill-fleet that is compact, fast, deadly, and looks freaking awesome.

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