UDK True First Person + Sway & Breathe System

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Uploaded by on Jul 17, 2010

Vid showing inprogess work on a UDK project. Toying with sway and a breathe system combine with the true first person viewpoint. Toned down freeaim angles and other various minor tweaks.

Scale is currently x4 and head scaled to 0 until proper player models are in.
Models/animations borrowed from the awesome Rainbow 6 : RavenShield.
Sounds temp from L.U.R.K - http://www.moddb.com/mods/lurk

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Gaming

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Standard YouTube License

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Uploader Comments (slowJusko)

  • This actually isn't 'True First Person', don't call it that.

    You can call it 'realistic' if you want, but true fps is is how UDK plays at default.

    Come on man, young impressional kids watch youtube, don't spread ignorance.

  • @AffectedByEffects True first person is a reference to the view point, not the game.

    It refers to matching the viewpoint to your avatars eye location, rather then simply having a floating gun & arms.

  • BTW there is a Copyrighted sourcemod called the same name...

  • @TheTeaBagTeam I should remove the Insurgency reference, as it is old and no longer true. Until you mentioned the 'Copyrighted sourcemod', I had forgotten about it.

  • this is complete garbage, and in no way "true first person"

    retard

  • @MammalAnonymous How so?

Top Comments

  • Great graphics on the map and gun, but what happen with the arm and hand?

  • @Ruit770 See above => "Models/animations borrowed from the awesome Rainbow 6 : RavenShield."

    RavenShield was released in 2003 making the model roughly 8 years old.

    It was also designed as a third person mesh, not to be viewed at close range from a first person perspective.

    The map is included with UDK.

    The weapon is from... Vegas2?

    Something like that.

    Its not about the graphics, but the code and concepts behind it all.

    Seems a lot of people missed that... oh well.

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All Comments (103)

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  • Great Job! i'm working on uscript right now and really like what you have done ;) i trying to do the "sighthing system" right now :s and i don't have any ideas on how to start lol

  • 0:28 you call that breathing ???

  • that map looks almost identical to a map in UT3=unreal tournament 3

  • can you make a tutorial for that?

  • your arm is kinda jacked up there a bit...

  • Just some constructive criticism here. First off that hand is jacked up my friend lol Same with the back hand. It is not holding the grip but rather holding it like a rail. Also the sway effect is wayyyy overdone. I don't know about you but when I hold a firearm it sure as shit don't look like that. Even after holding breath, "tactical breathing" is involved to reduce sway as well. (same mistake in the COD series) Other than that you are really on the right track.

  • I love how the hand and arm look realistic

  • @MammalAnonymous, Well If you didn't notice, faggot, we don't have 500 developers at our hand. It's just us and if we're lucky, a couple of friends. Don't come to a custom game engine program video and expect high grade FPS. Half of the people who make games like these are teenagers, and are highly skilled at game designing for there age.

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