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[PS2 ToD] Tales of Destiny - Damage Overflow

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Uploaded by on Feb 21, 2007

これは桁あふれ(Overflow)と いう現象です。
20億ダメージ与えるの に4時間かかります。
ディフィニットストライク中 だと敵は死にません。

4 byte
256^4/2-1=2,147,483,647

2,147,483,645
↓next
2,147,483,646
↓next
2,147,483,647
↓next
-2,147,483,648
↓next
-2,147,483,647
↓next
-2,147,483,646

  • likes, 4 dislikes

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Top Comments

  • 1:01 "And 18 years pass..."

    LOL

  • SHORENKA!

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All Comments (40)

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  • On the other end of the scale, some variables don't need to be that big. Some games use 16-bit or 8-bit variables, especially older ones when memory was at a premium.

  • Or attacking as negative healing O_o

    That would make more sense, truthfully

  • it -2bill D:

  • 2147483647 is maximum possible signed integer in 32 bit machines. If you add 1 to 2147483647 it can "warp" to -2147483648.

  • wait what

    I want the damn game now! Fuck Sony.

  • He's in Definite Mode. With Definite Mode, the enemy won't die until the Definite Strike is performed.

  • Remember, most Tales final bosses would have died around 0:24

  • Tales of Destiny's battle system is weird. The tree, a mere enemy, can take about 2 billion points of damage and live. I don't get it.

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