Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Axis and Allies strategy part3

Loading...

Sign in or sign up now!
49,698
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 18, 2008

axis and allies

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 16 dislikes

Link to this comment:

Share to:
see all

All Comments (118)

Sign In or Sign Up now to post a comment!
  • @thegoze

    There are multiple strategies as USA. You can DEMOLISH with pure super bombers. They are ridiculously strong. You just need a UK with an IC in India pushing against Japan, and a dedicated Russia (AKA, infantry/Artillery wall).

  • @thegoze its also about fun, isnt it?

  • If you have seen all his vids for turn 1 they are all equally flawed. He has the US buying a bomber, and tech rolls for HBs. This is not good. It takes several turns for the US to put together a pipeline for groung troops into the Europe front, and you need to start building twards it turn 1. Also if you game plan for it its easy to get a US complex in Norway by turn 3 or 4. Bombers and Tech rolls??? this guy is gonna get rocked

  • This guy is not going to win many games like this. I have played this board out a ton of times, and tech rolls are far to risky. He has you rolling 2 die with Japan, and 5 with Germany for 2 different techs. Do the math on how often 2 or 3 die will get you your tech... not very often and the axis can not afford to waste $35 combined on turn 1. The most solid strat for the axis is ground troops for Germany and 2 complexes for Japan. though there are many options for a German navy purchas.

  • why would you ever leave Ukraine alone? With this strategy Germany will crush you in 3 or 4 turns at the most.

    If I were Germany I would have my Med. Battleship and transport make an amphibious assault on Caucasus with 1 inf and 1 tank. Then tanks from E. Europe and Balkans roll in, 3 inf from Ukr plus tank. art. then bring over two fighters. So 4 tanks, 4 inf, 1 art, 2 fighters, and an offshore bombardment would roll over your Caucasus 4 inf. Sure, you'd retake it, but russia wouldn't last

  • Belarus is a suckpit. Why would you attack iot first turn? I recommend no one heed this guys advice. I would crush him in 4 turns or less.

  • really... I would easyly defeat you :D

  • Russia honestly needs to purchase artillery more so than infantry in the beginning. While there is an abundance of infantry for Russia to start, there are a very limited few artillery units for Russia. Also, leaving those two northern regions open seems like a poor decision to me with option of Germany blitzkrieging through them.

  • @Requiredghr18 one of the main reasons it is a win is that germany get a free reign, germany will take africa and be able to put alot more preasure on russia than normal, I recently had a game where it was actually germany that ended up taking the factory in india, the reason he could do that was all the extra resources the allied had thrown at japan, and without those germany can easily take africa and caucasus.

  • @mrKreuzfeld

    I have to say that is alwasy been true for all the games I have played. Once India is gone there is no hope for the win.

View all Comments »
Loading...

0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more