My Game Allegro and C++ Jump and Run

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Uploaded by on May 3, 2009

This is my Jump and Run Engine running a Demolevel wich I created with my own Leveleditor.

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Gaming

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (Taufsteitzen)

  • How did you code the sprite animations, timers?

  • Yes, its a very simple animation, 3 different BMP´s. And i repeat them in a timerloop (1, 2, 3, 2, and so on).

  • Nice work mate. 5/5s. For how long did you work on this? Keep up the good work.

  • Thanks! With the editor its 2 month work at this state.

  • This small girl must have rly strong legs, she jumps so high XD

  • Strong Legs and a Jetpack! ;)

Video Responses

This video is a response to Game Development: Getting Started Part 1
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All Comments (16)

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  • nice game

    but i thinkt the gravity is a bit too high

  • :D why did you use beep sound - use wav - like this: install_sound(DIGI_AUTODETECT,­MIDI_AUTODETECT,NULL); // install sound SAMPLE *beep = load_wav("beep.wav"); // load wav play_sample(beep, 255, 0, 1000, 0); //play sound // 1000 = speed normal

  • @eyeAMtwinkEE

    Doesn't look like it's really much of an algorithm, rather like jump, and when jump is finished constant fall speed.

  • What algorithm did you use for the gravity?

  • nice!

    =D

  • really cool

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