If there is a fight with almost NO movement... that is this one.
So the whole fight is all about avoiding the one shottinf Hour of Twilight, and protecting the Aspects (5 people behind us that you can't see) from it. Thats where the tanks come in handy, as a fight mechanic buffs the tanks reducing their Defensive CDs by half and doubling the duration of them... for each Hour of Twilight one of the tanks stays in and takes it like a boss.
Then the other important point is Fading Light, which puts a debuff on the current tank and a random person (that can only be a DPS) that kills this person when its time runs out, which is another good time to use that big purple button I cover with add-ons.
Other than that is just tank and spank, with increasing damage done by the boss, which results in more healing needed.
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