Traysia Game Sample - Genesis/MD

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Uploaded by on Dec 23, 2010

Original Air Date: December 06th, 2008 (Revised Today!)

Video starts at 0:40

Are you looking for good, English Genesis RPGs besides Phantasy Star 2-4 and the Shining series (though Shining Force 1 & 2 are strategy-RPGs)? Well, Traysia is one of several odd Genesis releases to make it stateside, but in terms of quality...you may have to keep looking. When I was looking for RPGs besides Phantasy Star for the Gen/MD many years ago, I heard about Traysia and there was almost no reviews or decent information surrounding it. I was lucky enough to eventually find a cart in a pawn shop and was both excited and apprehensive. However, once I played it, one thing became apparent to me. Traysia is incredibly mediocre...and, overall, it's one of the worst RPGs I've played on the Genesis/MD (and I've played most of them)... I wish I was kidding, but I'm not. Known as "Minato no Traysia" in Japan, the game is the victim of "haste makes waste" and should have been thoroughly playtested before it ever got released, period. Some may like it, but most will find better games to play. What is it that makes Traysia such an objectionable game?

I feel that the worst aspect of this game is probably its terrible translation and poor storytelling. Traysia's story focuses mostly on four particular characters: Roy, Banagie, Floyd/Froid and of course, the titular "Traysia", Roy's childhood sweetheart. While you have two other characters (Magellan and Bellenue) that are part of your active party, they don't move the story in a way that is meaningful. Since I don't want to spoil the plot, you travel the land in search of adventures and you end up saving the land from a wizard trying to achieve a dark plan through his diabolical scheme.

The game attempts to ensnare gamers with a plot of betrayal, romance, and the concept of mortality, but it ultimately fails at it. There are several events in-between, but the dialogue is as dry as the desert with only a few exceptions and most events have little to no build-up as if they literally go from A-to-Z for no reason other than to say that they did. While many older CRPGs didn't have scripts worth drooling over (though they are good for their time), Traysia's script almost insults my intelligence. It may not seem like it at a glance, but beauty is only skin deep. While I've played some poorly translated games in my time, they usually came off as being comically bad, but this game is almost lifeless, making things of this nature seem a bit more severe.

The graphics, sound and gameplay are certainly nothing to write home about. They are average at best (a few tunes are great but offset by some rather annoying, repetitive ones), and I'm being RATHER generous in saying so. One of the few highlights of the game in my humble opinion is the nice anime cutscenes, though they are recycled repeatedly throughout the game. The game has numerous bugs such as doing a job where you earn lots of gold, only to keep talking to the guy and getting more gold due to poorly implemented switches to invisible conversation points and more! The game also becomes way too easy due to a bad item equipment system that allows any character to wear as many accessories as they can carry and you can quickly and easily make all characters death-proof. The magic system is fairly impractical with Bellenue's magic being completely useless (and she's meant to be the mage) and the game just consists of going through annoying dungeons fighting uninspired battles over and over for what feels like no good reason at all. It's a pity too, as the game had a novel concept that could have been at least decent but was just executed so poorly.

While these things might be bad enough and nobody says you have to exploit a game for its faults, there are far better RPGs out there. Long story short, I'm not telling you not to buy the game, but if you want my opinion, you can certainly live without it. We made a revised game sample and have added the final battle and ending as a new video for this game.

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  • I fully understand why the uploader describes it so. If I wrote a review of "Traysia," I'd say it just doesn't stack up well to most other RPG's. There's a point in the story where your enemies start having cool names like "Priest Of The Devil," "Eye Of The Power," and "Spirit Of The Flame,"--but other than tougher than previous foes, they're functionally so much the same. Their lines of movement stay predictable, and they still don't use magic back on you. Oh, how fun!

  • I look at this and I start to think of a certain anime that made me cry and think at the same time: Windaria. I mean a game with this much potential to be a decent RPG and it falls short of that mark. Point between these two are fairly simple; interesting story but with a seemingly weak character development, it does come off as a gem disguised as a pile of shit. Some may think otherwise but really..I've seen better RPGs.

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