Advance Wars - Dual Strike: Super Power Theme
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All Comments (128)
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@devil19x unit stats attack 70% the original power when attacking 90% when counter attacking, unit defence 110% whit COP: 150%,whit SCOP 160%, 90% to attack and 110% to counter attack
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name: yan
army: blue moon
a fighter pilot good whit both plane and ground unit, he also like defence over assault
hit: defence
miss:assault
power meter:xxxXXXX
COP: renforced armor all plane and ground unit get a 40% defence bonus,lose 2 movement point for all kind of unit *don't apply to infantry*
SCOP: total upgrade armor of plane and ground unit get a 50% defence bonus and attack get a 20% attack bonus, consume 26 fuel when activated all unit lose 3 movement point *don't apply to infantry*
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@MezaseMaster why?i like court, some problem with this?D=
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@MarkTHfull Fag.
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Name: K(real name unknown)
Army: Green Earth
A young prosecutor whom never lost a case in 10 years, but suddenly began to lose cases just because he wants, also a "assault expert" of green earth
Hit: courtroom trials
Miss: injustice
Power meter: ***XXXXX
COP: Overruled: all enemy units loses 2 movement range
SCOP: Courtroom Rush: all K's units have the movement range doubled
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@archfruit Sounds fun. N: Echo Green Earth Reconnaissance expert. Hit: Careful planning Miss: Caught off guard D2D: APC's can carry an extra unit and have +2 range. Mech Soldiers 140/100. Recon Vehicles have +1 movement. Power meter: xxxXXXXXX COP: "Pierce the Veil" - Reveals all enemy units on map, friendly units gain 1 rank in defense due to insight. SCOP: "Blackout" - Up to three enemy factories are disabled, up to three e. buildings do not provide funds.
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Name: Steelix100
Abilities: Broken
:D
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This plays when chuck norris pours a bowl of cereal
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Name: Outsider
Army: Black hole
Nobody knows where he came from. When asked where he came from, he says, "The... outside." Black Hole doesn't mind where he came from, as long as they can use him. Strangely, he it could just be that he is using them...
Hit: Outside
Miss: Inside
Power Meter: **+++++++
COP- Blackout: All units are dealt 1 damage.
SCOP- Whiteout: All units are dealt 6 damage.
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Name: Douglas
Army: Green Earth
He's young and passionate, but he needs some guidance.
Missles and carriers have +2 range and are 130/90.
Hit: Expression
Miss: Law
Power Meter: **+++
COP- Flight Delay: Missiles and carriers gain +1 Range and are 150/100
SCOP- Clear Skies: Missiles and carriers gain +3 Range and are 170/110



This is the music Jesus hears when he levels up.
Andreus 1 year ago 50
@deglasses "Wait, why are all the enemy units suddenly breaking out guitars?"
"I dunno, but it sure makes it easier to mow 'em down..."
Malkus11 1 year ago 13