Naval War: Arctic Circle Video Dev Diary 4 - Strategy & Tactics - PARADOXPLAZA
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Published on Apr 3, 2012
Buy Naval War: Arctic Circle: http://www.navalwargame.com/buy
Facebook: http://www.facebook.com/NavalWarArcti...
Twitter: http://twitter.com/navalwar
Forum: http://forum.paradoxplaza.com/
Web page: http://www.paradoxplaza.com/games/nav...
Strategic and tactical battles for world domination on, under and above the open sea. Take command of NATO, the Nordic Alliance, Russia or the United States to battle the enemy.
Naval War: Arctic Circle is a Real Time Strategy (RTS) game where the player battles enemy naval and aerial forces for power and ultimate world domination. The game play takes place along the Norwegian and British coast, through Iceland and Greenland all the way to the North Americas and the North West Passage.
Naval War: Arctic Circle has an extensive campaign along with skirmish, LAN and on-line modes. In Arctic Circle, the factions includes the United States, the Russian federation, the Nordic countries and NATO. Ultimately, Naval War: Arctic Circle tells a story about a power struggle for control of the world's resources and supply lines in the Polar Regions.
Features
Two campaign modes, telling a narrative from Russian and NATO sides
On-line play through LAN as well as over the Internet
Enormous area of game play space, with over 35 million square km of open sea and coast line
Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike
Vertical game play, from orbit aerial units to the bottom of the ocean floor using a seamless zoomable map of the entire North Atlantic Ocean
Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rather than head on tactical battle
Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalelled level of individual detail
Realistic weather model, with real world implications for tactical and strategical deployment of resources at hand
Real world units, with all major powers surface, subsurface and aerial units, both contemporarry in service, as well as experimental and on the drawing board
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Category
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License
Standard YouTube License
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Top Comments
Quikie93 1 year ago
a game most certanly doesnt need great graphics to be good.
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Napster1098 1 year ago
Great game!!Can't wait
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All Comments (14)
cramtoro 1 year ago
I feel bad for thedevs i think they did a lot of work for this game, however there are may thing completly wrong in the game and it doesnt even give anything new to the kind of games. Annoyances: Planes dont take of from airbases or carriers, they simply warp from there to the given and altitude, what? The battles are anticlimatic, the missiles dont go all the way to the target they sudendly disapear like 1 to 5km from the target,no mission creator, no library or unit reference..missles trajec
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Mesut Yalgın 1 year ago
musics of this game are great !
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MaceUK71 1 year ago
it's a series of notes played in sequence to create a pleasing sound, called music.
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MaceUK71 1 year ago
Back to your console tard, lots of flashy lights and whizzy sounds on there to keep you from your window licking...
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NKAuror 1 year ago
music. anybody?
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iamspleen 1 year ago
heck, im glad graphics aren't super. that means it will run on my computer better!
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DivebombMovies 1 year ago
ugh, why the hell is this steam only?
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millimies 1 year ago
Sword of the stars 1.8 is best paradox game
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Jamie Morgon 1 year ago
@GAM3HAZARD, the graphics are still being tweaked before release. You don't play the game with the 3d display most of the time, but use a different map. The 3d display is there so you can appreciate what your ships are doing and watch for a few moments.
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jinto1980 1 year ago
Grow up kid. Good graphics doth not make a great game.
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