Real-time path tracing: Sponza teapot (3)

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Uploaded by on Jan 23, 2012

Rendered with the Brigade 2 path tracer.

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Science & Technology

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Standard YouTube License

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  • @Cyostasys Thanks. Indeed, it is mainly due to the intricate geometry: many rays are trapped and don't find a lightsource (in this case the sky) before being terminated by Russian roulette or max path depth. Scene complexity is less of a problem: it can render a 300k triangle scene very fast on my gpu

  • Always love your videos. The slowness compared to other scenes is due the indirect lightning and the scene-complexity right?

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