Alias 3D Demo Reel 1994 (Part 1)
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I wonder what kind of system you had to have in order to run this software way back then. You needed to get the most expensive, sophisticated computer out there to even install power animator. Your average consumer level IBM probably wouldnt be anywhere near able to handle these types of saoftware Times sure have changed. You can now run a whole production suite with powerful DAWs, NLA video editors and, CGI graphics software on just one laptop or desktop PC
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@UncleFeedle It couldn't be more awkward than Blender! It took me a while to find tutorials for the right version too. A slow work in progress, but worth it. Likewise PowerAnimator was too.
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@MoonOvIce To be fair, capacity is the big issue. It's only in the last decade that consoles have had disks that could store a lot of highly detailed graphics. I read in 2007 how S.Korea was developing a new method of storage. As I recall it was organic. Could hold more than all the HDD on the planet. Couple that with quantum state processors... image what we could achieve!! To the video though, these are very impressive for their day.
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This is insanely cutting-edge...to say the very least...it was around 10 years or so that video games could have graphics like this "in-game" and didn't actually surpass this until the last 4 or 5 years maybe...
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i still have an IndyBox setting here!!! Also load with Wavefront Video Composer & Cosmo compression daughter board!!!!! with Alias/Wavefront
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PowerAnimator was apparently a complete pig to get to grips with, requiring several weeks of training just to be able to come up with a decent 3D model. And even that assumed you had an expensive SGI workstation to run it on. The complexity is understandable given how cutting-edge this stuff was at the time.
I have the '93 reel from SIGGraph. Too bad I can't even find a VCR these days. :D
qgyu 4 years ago 4
hehe those early shaders were wicked !
gamegnome 2 years ago