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Let's Forge 2: Deadmines, Episode 13

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Uploaded by on Jan 16, 2012

www.twitter.com/MrPokephile
We start finishing up the 3rd room and start the path to the 4th room.

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Gaming

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Standard YouTube License

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Uploader Comments (AirsoftXX)

  • @MrSamWinks

    There would have been a video every day for that week hadn't my internet crashed. This episode took me 6 attempts to upload.

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All Comments (23)

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  • ugh,the plasma lancher ``extra clips does not work  (cough)noob

  • Lol adc can I be part of me ????

  • @reidypeedy34 I did... Lol, honestly back then there were major problems with the map though. Got some advice from friends and made a whole 40+ versions of it and trying new things for a change instead of just my view point. :D -aDC

  • R.I.P earphone users...

  • with the mine carts, the one u made in the vid, behind it u should have a small tunnel going into the wall and the zombies could spawn in there or u could have a gun in there that they have to turn around and go in the tunnel to grab making it hard to get out since they cant see out of it so its risk for reward and u could have a short tunnel for small guns and long tunnels for big guns and maybe a corner in it so when they grab it they cant see completly out until they walk around the corner

  • hey i come frequently right ---zelot8869

    

  • "HOLY SHIT!" I was like wtf???

  • @AirsoftXX

    was there frame right issues on siege the castle? cause i think i know what you mean. if there wasnt, then its because after a while the forger of the map will have frame right issues. for me, the map was horible about that. but as i asked ppl about it they said they saw nothing

  • wat is framerite

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